Junior Member
Marks an important era for plat mode, it's possibly the most influential plat level out there since slope boosting has found its way back in so many more levels to come. This entire level was demonstrably clever for its time, aside from introducing one of the most groundbreaking discoveries for the mechanical side of this gametype it also brought us some unseen visual tricks and ideas for gameplay incorporated worldbuilding that couldnt have been thought of before it. The gameplay here is mostly smooth, it's quite well balanced and does a good job at introducing its new tricks, however the momentum from the moving blocks are really inconsistent and hurt the replayability a good bit. It's a bit of a short map and understandably might fly over people's radar because of it, but I myself love what it represents and think this level serves its purpose perfectly
Never thought Id wanna rebeat a level of this difficulty but I simply couldnt hold myself not to, if you dont like the slope physics this might be fairly rage inducing but otherwise the layout is done phenomenally and sets a great example of how you would go about making consistent and challenging gameplay without relying on pure precision. The visuals are stunning, theyre some of the more creative and scenic designs I've seen in any platformer level and the way it slowly progresses into more of colder and somber tones as you further go up the mountain makes for a very tense and rewarding climbing experience. For a plat I still think the premise is fairly simple but the execution is definitely on point, would recommend to any slope boost fanatic
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sorry about this gang