avatar

Junior Member

OFFLINE Last seen
last month
Time spent online:
11 hours, 48 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Unnecessary cutscene simulator

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The song choices alone bump this level up a good bit for me, it's kind of an inoffensive experience and I think that small bit of time is worth it for the vibes

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Zip lash but it's actually fun, I respect how sightreadable every section is and how theres always enough space given to rebalance yourself after the moving platforms make their way. Thats about all that can be said about this level though

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Momentum physics are so horribly inconsistent, not a fun experience if you want to feel like you have any control over what you're doing

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Talking to npcs and doing certain tasks feels sluggish, it's also annoying to get locked from certain achievements if you dont get them in time. The aesthetics are quite nice and do a good job at capturing the feel of old flash games with its own personal touch on the matter, there's not a whole lot to explore however and things get rather repetitive for what would easily be over a 20 minutes experience. There's certainly some charm and humour to get out of it all, but personally I see a lot of untapped potential

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Never thought Id wanna rebeat a level of this difficulty but I simply couldnt hold myself not to, if you dont like the slope physics this might be fairly rage inducing but otherwise the layout is done phenomenally and sets a great example of how you would go about making consistent and challenging gameplay without relying on pure precision. The visuals are stunning, theyre some of the more creative and scenic designs I've seen in any platformer level and the way it slowly progresses into more of colder and somber tones as you further go up the mountain makes for a very tense and rewarding climbing experience. For a plat I still think the premise is fairly simple but the execution is definitely on point, would recommend to any slope boost fanatic

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
161-170 of 177
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang