Junior Member
HOOOOOOOOOOOOOOOOOO boy, what a level. Just completed this today after multiple weeks of playing, and there is so much to say about this. Personally, this is the best Jonathan level I've played, though that's not really saying much. It continues the unique style that BuTiTi II used, once again incorporating text as objects and spikes which gives it a certain unique charm. Also like its predecessor, no single part has the same deco, yet the style switching still maintains a general coherency in spite of the variety. This makes each part a genuine visual treat that only really gets bogged down by the visuals being distracting and very in-your-face with the flashing rainbow parts past 55%. Overall, I think the deco is very well-crafted and it feels like a lot of effort was put into making every single part unique.
So learning this level is incredibly tough to start, but after doing so, it becomes surprisingly consistent and enjoyable, especially 0-40, which is debatably the most fun part of the level. 40-55 can be a bit of an annoying chokepoint, specifically the tight ship with the moving saws and the very very tight ufo gameplay. As soon as the duals start, the level goes from 0 to 60 with the difficulty, though not as bad as I expected. The balancing might be a little odd, but it's honestly a lot better once you actually play the level. Anyways, I really, really love the duals. They grew on me in every single way; the only thing that I didn't like was a very specific click during the dual cube that felt waaaaaaaay too tight and specific for the level. But otherwise, the cube is great, the ship is simple, the wave is VERY VERY DIFFICULT but got surprisingly consistent?? idk maybe it was just me but around 1/3 of my attempts to the wave passed it on average which is way better than I expected, the ball is high cps and tight yet very fun, the robot/miniball is very satisfying and simple, and the same goes with the ship/miniufo. The ending takes a complete 180 and takes it rather slow, which does NOT help with the amount of nerves you'd likely have by that point. The cube has some weird timings but gets consistent, the wave is very easy but can kill from nerves, and the ball is probably the 2nd hardest part of the level besides the dual wave. Those black orb timings are INSANE, idk what Jonathan was thinking but good GOD those timings absolutely destroyed some runs. Thankfully, the swing copter is consistent and of course you HAVE to have the trademark JonathanGD triple spike. So, I think this level's gameplay is bordering on peak. It's weird, unconventional, but somehow does so much right and has some of the most satisfying duals I've ever played in any level. Overall, it's fire and I enjoyed my time with it a lot.
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sorry about this gang