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3 weeks ago
Time spent online:
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Difficulty
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Overall
88
Visuals
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Gameplay
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Reviews

Created Date
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91/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Growing up in the community, I've long-considered JonathanGD to be among my favorite creators in the game. And for years I'd always look at his hardest creation: Butiti III, in awe and wonder. Gotta say, I'm a sucker for his rainbow style, and I think he does it best in this level. Butiti III truly feels so lively, which is a hard feat to achieve for not just a Geometry Dash level, but a former list demon! I was really glad I got the opportunity to have beaten this level, but I'd be lying if I said it was perfect. Naturally as a JonathanGD level, it was certainly second-half heavy. And as a guy that generally sucks at XL levels, I found the experience of consistently getting to the dual at 55% a minute-and-a-half into the level, often times in back-to-back attempts, to be very monotonous and draining. I also had a glaring issue with the transition from the end of the dual wave into the dual ball at 68%, as well as the insanely tight click at 72% with the robot and the dual, to be pretty big choke-points. But with those really being my only major complaints in a three-minute long level, I think that goes to show how well-made as a whole Butiti III is. Like I said, not really a big XL guy, so 8/10 is as much as I can give (also with consideration to how I took much longer with the level than I should've), but Butiti III is a level that I'd actually recommend to higher-level players if they're trying to improve nerve control!

97/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Shardscapes is an incredible list demon that manages to showcase a lot of character with its unique and well-established atmosphere in an era where list demons have become relatively bland and uninteresting for the most part. I beat this as a new hardest demon in June 2025, and Shardscapes still holds that title for me today as of me writing this review in September 2025. And to be completely honest, I am really glad I went for this level. For years prior to me even knowing about this level's existence, I always considered robot to be my favorite gamemode. It's always felt the most fair when playing, and I always said that in terms of amazing gameplay, it has one of the highest ceilings and one of the highest floors. And that manages to reign true for Shardscapes: with how visually monotonous the gameplay seems, I was really surprised with how much fun I was having learning and playing this level. Another reason why I love playing this level is because the further you get, the more powerful the level feels, both in part because of the amazing music choice, as well as the incredible background visuals that this level brings all while being not too distracting from the gameplay itself. Putting my skill issues aside with the three months and thirty-four streams it took for me to beat this level, I highly recommend giving this level a shot if you have any interest or desire in playing!

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sorry about this gang