Junior Member
Growing up in the community, I've long-considered JonathanGD to be among my favorite creators in the game. And for years I'd always look at his hardest creation: Butiti III, in awe and wonder. Gotta say, I'm a sucker for his rainbow style, and I think he does it best in this level. Butiti III truly feels so lively, which is a hard feat to achieve for not just a Geometry Dash level, but a former list demon! I was really glad I got the opportunity to have beaten this level, but I'd be lying if I said it was perfect. Naturally as a JonathanGD level, it was certainly second-half heavy. And as a guy that generally sucks at XL levels, I found the experience of consistently getting to the dual at 55% a minute-and-a-half into the level, often times in back-to-back attempts, to be very monotonous and draining. I also had a glaring issue with the transition from the end of the dual wave into the dual ball at 68%, as well as the insanely tight click at 72% with the robot and the dual, to be pretty big choke-points. But with those really being my only major complaints in a three-minute long level, I think that goes to show how well-made as a whole Butiti III is. Like I said, not really a big XL guy, so 8/10 is as much as I can give (also with consideration to how I took much longer with the level than I should've), but Butiti III is a level that I'd actually recommend to higher-level players if they're trying to improve nerve control!
Shardscapes is an incredible list demon that manages to showcase a lot of character with its unique and well-established atmosphere in an era where list demons have become relatively bland and uninteresting for the most part. I beat this as a new hardest demon in June 2025, and Shardscapes still holds that title for me today as of me writing this review in September 2025. And to be completely honest, I am really glad I went for this level. For years prior to me even knowing about this level's existence, I always considered robot to be my favorite gamemode. It's always felt the most fair when playing, and I always said that in terms of amazing gameplay, it has one of the highest ceilings and one of the highest floors. And that manages to reign true for Shardscapes: with how visually monotonous the gameplay seems, I was really surprised with how much fun I was having learning and playing this level. Another reason why I love playing this level is because the further you get, the more powerful the level feels, both in part because of the amazing music choice, as well as the incredible background visuals that this level brings all while being not too distracting from the gameplay itself. Putting my skill issues aside with the three months and thirty-four streams it took for me to beat this level, I highly recommend giving this level a shot if you have any interest or desire in playing!
The Rupture is an extremely rare case in which a list demon is actually fun to play! I completed this in December 2024 as a new hardest demon, and despite me taking 42 livestreams over the course of several months to beat this, I truly admire this level. The Rupture is one of those few instances in which they take a renowned level, and improve upon it, all while containing a lot of unique traits and parts in its own regard. For example, The Rupture utilizes more gameplay switches at a much quicker pace, as well as the fact that the level changes the speed a lot over a short period of time in comparison to its predecessor. However, The Rupture manages to do this in a way where the gameplay remains fun and have it feel uninterrupted when playing. The gameplay is fair, and once you finally learn it and get consistent, playing from the beginning and trying to beat the level is actually a very fun experience, which I cannot stress enough how rare of an experience that is for a list demon. Of course, the decoration isn't anything monumental, however it is most certainly enough to establish the level's atmosphere, feeding into the level's difficulty and making The Rupture feel threatening. As much as I think about the amount of time that this level took me to completion, and the 61,378 deaths that I had on this level, I have zero regrets about beating The Rupture due to it's fun gameplay and enjoyable experience.
This is my favorite level in Geometry Dash and it has been for years at this point. Zylenox has been a creator that I had always admired due to the unique atmosphere that they are able to create with their levels, and I consider this to be their magnum opus. Paired with an amazing song, The End is one of those few levels where it truly feels like you are being taken on a journey, all while flowing smoothly and cohesively from the start to the end. From the predrop, to the drop, to the ending, you are encapsulated by the level's atmosphere and I truly did not find myself getting bored at any single moment during my experience trying to beat this level, which is especially rare for a level that's this long. The gameplay is fair, all while having that perfect blend of difficulty and fun. On paper, this shouldn't be a level that I enjoyed considering it's long length and asymmetrical dual gameplays, but The End does it right. I had zero complaints during my completion back in December 2021, and I have zero complaints now in August 2025. This level will always hold a special place in my heart.
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sorry about this gang