Worst example of indicator use. As great as the art is, the gameplay doesn't give anything to the player and does not match the energy of the song. This level is near impossible to sightread and the jump indicators—which don't even fit the blocky visuals—only accentuate this fact. I would've preferred something like this to be auto seeing as it carries such a calming vibe.
Great visuals but the worst GO i’ve played
This is a great level but GP is terrible
“Games are fun for their mechanics, not their settings, visuals, or effects”. -GD Colon
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sorry about this gang