Average Ratings

Difficulty-/100
Overall7.79/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
2 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Im sorry i dont get it. Its cute and i do admire the bravery of putting out something like this but i dont really connect with anything displayed. I feel like writing about my percieved flaws of this would be considered insensitive though so ill just end it at that.

avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

It feels almost wrong to look into a level as personal as Joselita, especially given the subject matter and raw emotions on display. I really got to commend SGameT for being brave enough to put out something like this. By being this vulnerable, SGameT's level may end up helping a lot of people. Even without the context this works really well as a straight-up emotional release, bottled up emotions bursting and collapsing all over the floor. And when paired with something as soul-crushing as the context SGameT gives to us, it really elevates this level to another level. And I am really glad that SGameT let the level speak for itself. Its all showing, no telling.

One of my biggest pet peeves with experimental GD creating is the usage of object spam, where objects are spammed across the screen without rhyme or reason. I get it, it's trying to appeal to rawness, anarchy; GD objects at their most non-representational and most primal. But for most levels this effect is just wasted on me because they don't seem to be done with much foresight or intent. It's almost like a circular thing, where its done for the sake of being "experimental" rather than an actual appeal to what I mentioned. Joselita is an exception to this. The object spam here provides a perfect complement to everything going on, accentuating the effect given by the otherworldly, insane shader effects. I might be reading too much into this, but I think the specific uses of question marks and red spike spam are worthy of a mention. To me, they're screaming at me, beckoning me to question everything, to see everything as a hazard.

I'm just really stunned by the conception of something like this. Raw emotions converted almost seamlessly into a geometry dash level. It really leaves me stunned, almost numbed. I wish you the best SGameT. Following your creating journey has been a joy for me.

avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Beautiful level. It's amazing how SGameT was able to capture his feelings into a level without saying a single word. Even if you removed the context, I would still be able to tell the emotions the creator went through while making this. There's really nothing like this. You definitionally need a specific taste for levels like these, but when it hits, it's soul crushing.

avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This would be perfect if not for the fact that some shaders in this level do not work on mobile

(which is why I intially only rated this a 9)

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

not much of a fan of object spam levels usually but i can see how it'd emotionally warrant it here. great shader work as per usual from sgamet too

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sorry about this gang