Average Ratings

Difficulty-/100
Overall7.50/10
Gameplay-/10
Visuals6.50/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

To be honest, with the name rgbwheregisgold, I didn't know what kind of level I would find, but the result of my search surprised me completely.

My first impressions of the decoration were quite different because the first thing I noticed is that the level has an empty decoration style, with simple designs, which at some point can look a bit static due to the lack of movement they have, and a quiet atmosphere if we compare it to the song that uses this level. However, this concept is very unique to me, because even though the decoration looks very simple in some parts of the level, this simplicity gives the level a fresh and minimalist touch. It is also worth mentioning that the combination of this simple design with the features and ideas that have come about thanks to 2.2 makes this level original and new to the eye.

As for the choice of colors, this level uses more primary tones, such as blue, yellow, and even reddish tones, these colors are presented in a very light way, that is, not too saturated, which makes the decoration look cleaner and also does not affect the visibility of the game at all. Furthermore, the decision to leave a base color and then paint the details in a different color is a wise one, as it avoids the monochromatic problems that can arise thanks to the simplicity of the decoration.

Finally, leaving the strong point for the end, we have the gameplay of the level, this gameplay seems VERY interesting because at first glance it seems to be complicated by the number of portals it has and the paths that can be taken to practice it. I found that it was quite fun and comfortable to play because it uses the concept of green portals, something I had not seen too much on most levels. In addition to this, one of the things I liked most when playing this level was the cryptic atmosphere I could feel when analyzing this gameplay, because you can take different paths, and every decision you make ends up affecting the gameplay sooner or later, this concept in general (including other games besides GD) has always seemed wonderful to me, so playing gameplay this original was a visual delight. I emphasize 'VISUAL delight' because upon experiencing the gameplay, I noticed many inconsistencies in the subject of difficulty. After all, the drop is much more difficult than all the rest of the level, so in the same level we can find difficulties from Insanes (8 stars) to Insane Demons.

In conclusion, this level has a very good concept, with fun gameplay in some parts, and a simple but original decoration, but I would have liked to see more movement and intensity, as well as a better gameplay balance. That doesn't take away from the fact that it's a pretty clean job.

avatar
3 months ago
-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

BOOO YOU SUCK *throws rotten tomatoes*

avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Nivel raro, simple, bonito e interesante

avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

slightly unbalanced and it does confuse me why in the 2nd half of the drop, you are forced to be one gravity and not the other despite the previous gamemode being a swing copter and despite that part being perfectly symmetric for both gravities. Seemed like a missed opportunity.

However the gp is pretty unique, the structures are great, the decoration is very charming and well made and this level is pretty good

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Great sense of structuring and how to make gameplay with it. It's super quirky yet very fun to figure out. Visually it's nothing otherworldly but the repetition and intensity doesn't make it feel empty at all.

Especially love the usage of green portals during the second half of the drop; visually they go really well in contrast with the pinky colors during that part. For some reason I'm having issues in that part though, as when I go into a cube portal I somehow get launched up or down and crash. I'll assume it's just physics being stupid though.

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

super pretty waow.... love the block designs and all the pretty effects + transitions (especially the one where u move around the sun) and the gamepay seems super satfisfying (at least from a video perspective). the colors are also great too!!! i think some parts could benefit from a moving background, like clouds, maybe its supposed to be empty and i just dont see the vision, but i think it wouldve added a lot to the atmosphere and the vibe. but yeah, all in all, SUPER awesome level!!! seems very engaging and silly ^_^

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

buen nivel bastante simple visualmente que aun así le presta atención a lo poco que tiene aunque las rampas flotando del primer drop no me convencen. El gp tenia algun click raro y usar las fisicas de nave al reves 2.2 es algo que me descoloca tanto por las fisicas en si como por la decision de los creadores de no usar las antiguas, pero eso es otro tema, el gp hace muy buen uso de la repeticion, no se siente fuera de lugar porque esta ahi para experimentarse de diferentes formas con diferentes vehiculos y siempre acompañando a la cancion

avatar
6 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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