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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Dropdown by InfraredFire - Is this balancing really that ridiculous? Let's see.

What people say: This level has mixed opinions rather than fully hated, but the people not in favor of this find it very annoying, especially the final room which seemed to be a huge difficulty spike for them to manage.

My experience: The level starts off easy but gets really difficult and time consuming the further you go. The later rooms took me a lot of attempts, but they got fewer as I keep on doung more competion runs.

Is it really that bad?: I think the steep difficulty incline could be the reason why we have these violent reactions. Definitely from players whose skill is on level with the early rooms, but not so on more experienced ones. These reactions, however, made me a bit disappointed. The creator literally warned on the description about the balancing, and wished to go easy on the feedback. Yet, a lot of players didn't follow that and still be hateful instead of giving polite insights. They could've addressed thits level better.

Recommendations: Not sure what specific gameplay recommendations to give, but maybe some playtesting from others to improve the balancing. This can be applied to future platformer levels the creator will make.

Design - 7/10
Enjoyability - 6/10
Balancing - 4/10
Execution of Concept - 7/10
Atmosphere - 6/10

Overall - 7/10

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ID
112105436
TitleDropdown
CreatorInfraredFire

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