Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Back and Forth by burningmagma - Are the hitboxes too unfair? Let's see.

What people say: Players were annoyed by the nature hitboxes: the spike hitboxes for being visually inaccurate, and the corner hitboxes for being deadly. Some were mildly annoyed by the ghosts chasing them.

My experience: The levels feel unbalanced, in some rooms I struggle to complete, some were done in one go. Never experienced the corner hitboxes issue, but the spikes I do see why.

Is it really that bad?: I have no say about the corners, but personally the spikes weren't too much of an issue. Visually it's wrong, but the feeling of getting hit by them is just alright. What I'm upset about, however, is how easy it is to perform each room wrongly. With the wrong timings you could bounce to the opposite direction and mess your flow. Though, this level has a cool concept and potential, and it could be greatly improved.

Recommendations: Spike hitboxes can be fixed easily by just giving its correct hitbox size. Gameplay could be modified a bit, and some clever use of passable blocks can enhance the player's experience.

Design - 7/10
Enjoyability - 5/10
Balancing - 4/10
Execution of Concept - 6/10
Atmosphere - 7/10

Overall - 6/10

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