Average Ratings

Difficulty80.17/100
Overall7.10/10
Gameplay5.56/10
Visuals6.08/10

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Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

I think the gameplay of Every End is the perfect example of being given a restraint and pushing it to its limit creatively. Also one of the coolest visual gimmicks ever—unlike anything else I've seen. Overall this level is so simple yet so amazing at what it does.

avatar
3 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Probably the best designed gameplay in a top level I have ever seen. Every part visibly pulls from the ancient methods with a noticeable emphasis on lone structures that hover away from everything else. Though this choice was borderline necessary to eccentuate the gameplay due to incredibly strict limitations, the spacing between each structure is incredibly well thought out and remains varied and consistently unique throughout the level, hence giving it this natural-feeling structuring that not only feels authentic but also looks extremely clean. The tightness of the gaps also feels very intentionally controlled, more so than most levels around this length; I'd compare it to a dam system controlling water flow, varying in intervals controlled by the creators; never too hard and fast but also never too slow in relation to the upbeat monotony of the EDM song. Fundementally, this level is held back by the pretty unassuming and monotonous visuals but with how well Every End mitigates this weakness and even flips it sonewhat to craft an atmosphere extremely rooted to GD's origins -- Sisyphean in nature. Probably the absolute limit of what you can do with 1.0, recontextualising the era of 1.0 as a concept in the modern day. Not a fan of altering the hitboxes in order for it to function on every frame rate but it seems to be a necessary evil (which also luckily doesn't interfere with the gameplay)

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

On one hand its hard to really praise this level because of how blatantly simplistic it is, but there's something really cool about a level THIS hard being just cube jumps for 7 straight minutes. Also I really like the background effect, adds a lot of depth to a seemingly barren level. Can't say its a super ambitious level but I like it for what it is.

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sorry about this gang