Average Ratings

Difficulty80.17/100
Overall7.10/10
Gameplay5.56/10
Visuals6.08/10

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Reviews

Created Date
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avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

gets one of the biggest song representation buffs ever because holy SHIT does it work so unbelievably well with the way the song sounds and progresses

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY

Wtf is this level and how it is rated, this level is a fucking shit. ALSO top 5?!?!? 7 minutes of pure boring gp. I dont like this im sorry

avatar
5 months ago
-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
0/10
GAMEPLAY
avatar
6 months ago
95/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Even after boiling the game down to its simplest mechanics, Every End still manages to capture a unique vibe not seen in many levels, let alone extremes.

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

mind cap? mor like minecrafp

avatar
6 months ago
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

this level feels so fascinatingly removed from geometry dash culture it's hard to believe it was made in our timeline. it's basically married to the very fundamental concept and aesthetic behind the core game we saw all the way back in 2013, vehemently sticking to its super iconic base assets and pushing a kind of gameplay that can easily be traced back to even before gd to its absolute limits. it's lovely to see something so characteristic of that era make such ripples throughout the community today.
i must say i LOVE the recurring feature that is the corner jump mechanic in this level. it would've been so easy to add the prohibition of that to the list of rules in favor of making the level more basic, but the choice to keep it and even cheat a little with the hitboxes to make it consistent across frame alignments is SICK. it exponentially increases the potential for interesting gameplay, and just serves to make playing it that much more outwardly impressive.
the background is not only an astonishingly cool effect that accentuates the awesome structuring and feels like it could've been part of the game this whole time if rob wasn't fucking around, but it also plays the very interesting and perhaps important role of giving people who are less immediately hooked by the idea of a level this simple something to marvel at, and who knows, maybe even be a little charmed by what's in the foreground after looking at it for a bit. genius choice.
choosing dimrain's every end for this is, dare i say it, perfection. it's just the exact kind of edm you'd hear in a main level, while boasting an insane sense of grandeur and taking advantage of every last bit of its 7 minute runtime. absolute cinema

avatar
6 months ago
-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang