Review of Every End

by
, 2025-04-22, 20:43:34, Level ID: 116174063
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says...

this level feels so fascinatingly removed from geometry dash culture it's hard to believe it was made in our timeline. it's basically married to the very fundamental concept and aesthetic behind the core game we saw all the way back in 2013, vehemently sticking to its super iconic base assets and pushing a kind of gameplay that can easily be traced back to even before gd to its absolute limits. it's lovely to see something so characteristic of that era make such ripples throughout the community today.
i must say i LOVE the recurring feature that is the corner jump mechanic in this level. it would've been so easy to add the prohibition of that to the list of rules in favor of making the level more basic, but the choice to keep it and even cheat a little with the hitboxes to make it consistent across frame alignments is SICK. it exponentially increases the potential for interesting gameplay, and just serves to make playing it that much more outwardly impressive.
the background is not only an astonishingly cool effect that accentuates the awesome structuring and feels like it could've been part of the game this whole time if rob wasn't fucking around, but it also plays the very interesting and perhaps important role of giving people who are less immediately hooked by the idea of a level this simple something to marvel at, and who knows, maybe even be a little charmed by what's in the foreground after looking at it for a bit. genius choice.
choosing dimrain's every end for this is, dare i say it, perfection. it's just the exact kind of edm you'd hear in a main level, while boasting an insane sense of grandeur and taking advantage of every last bit of its 7 minute runtime. absolute cinema

OVERALL10/10
GAMEPLAY-/10
VISUALS10/10
DIFFICULTY-/100
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sorry about this gang