Very beautiful. I especially love how the level uses a lot of symbolism and allegory to convey its message about corruption and the role complacency in the public plays in facilitating it, but I think explaining what it all means at the end takes away a lot of the impact of setting up that imagery. I think had it not existed though, those themes wouldn’t have been as apparent.
I still commend this a lot because I really like levels that have a “secret story” being told in the background; it’s something done in other mediums which I don’t really see a lot in GD.
(Completed in 9/11/25)
This level is SO cool and I really dig this type of decoration style. It fits so well with the nature-theme it has that gives off both a calming yet intense feel with all the animated flowers all around. The gameplay is also super fun to pull off. I would've totally given this a 9 on gameplay, if only that the main problem I have is that the deco does make it really hard to see what kills you or not, especially at most of the first half and the part before the second half. It does make dying in the level to feel rather frustrating, but I'm glad that the level gives you a very consistent click pattern to remember with each part. I love that the second half is both calming with the low-CPS click sync, yet really intense with all the stuff happening in the deco (even if dying there also did annoy me a few times). If you're not into levels having decoration that makes it hard to sight-read, maybe this wouldn't be for you. But I'd still recommend it if you want to beat something that looks really cool like this level.
Total Attempts: 226
the robot part is cinema absolute
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sorry about this gang