Very beautiful. I especially love how the level uses a lot of symbolism and allegory to convey its message about corruption and the role complacency in the public plays in facilitating it, but I think explaining what it all means at the end takes away a lot of the impact of setting up that imagery. I think had it not existed though, those themes wouldn’t have been as apparent.
I still commend this a lot because I really like levels that have a “secret story” being told in the background; it’s something done in other mediums which I don’t really see a lot in GD.
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sorry about this gang