Average Ratings

Difficulty-/100
Overall7.82/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
last month
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
last month
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a fun world truly

avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

7.5

avatar
2 months ago
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

fun spirited level, genuinely appreciate the way quazery does ideas incredibly well, one of the coolest executions of an idea ive seen

avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
avatar
2 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

man playing this genuinely got me sentimental

i cant remember the last time i felt joy from playing a gd level. like ive had fun but that just doesnt equate, like the pure sense of discovery from a toddler finding a new playground for the first time. and the playground isnt entirely metaphorical either, because this level is entirely constructed like a playground. the all-too- familiar gd bounce pads recontextualized to be not just a part of the gameplay but the entire level itself, stripping away any conventional barriers between a level's gameplay, visuals, and overall identity. and the resulting "gameplay" is essentially a sandbox . it's the idea that i tried and partially succeeded to capture in orbdancer - the joy of exploring this entire new world and playing around with toys that the level provides you in the form of monumental pad structures and

orbdancer is not even the only personal connection here; the level uses conclusion by waterflame, an upbeat soundtrack that i also chose for uniformity, my first real break into the creating scene. To date uniformity is still the most fun i've ever had building a level, having absolutely no expectations for myself while the self-imposed restriction forces me to channel my innermost creativity. this level cements conlusion as essentially the anthem of discovery and exploring the infinite possibilities of the gd editor

im reminded of a time in the hyperbolus server when someone (i think somie) posed a question on who the most influential creators of all time are, using quazery as a personal example. they were expectedly dogged on for suggesting this, but maybe they would be right in the perfect world. because this feels like what creating should have been. theres nothing technically difficult or groundbreaking about what quazery is doing here; all it takes is an enthusiasm for discovery and loving the process. So its genuinely profoundly sad to me that not many other people are really doing stuff like this

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sorry about this gang