This is the type of a level that would get a 0/10 from Fenniko for "not being Geometry Dash", because this is not a Geometry Dash level, it does not use any Geometry Dash objects, and it was not made using the Geometry Dash editor.
This level feels like walking through Times Square or Dotonbori or any touristy commercial district, which is probably why some people will like this a lot more than I do. Even ignoring it being a cutscene auto, I just don't have any emotional attachment to what is effectively a template for an advertisement- which is probably why it feels so fatiguing to watch.
It’s a cute little thing.
Its pretty cool, bpi is very talented at these type of motions and animations. I think this is a step up from Interstice from sheer fact that it sticks to a more concrete theme and also maintains consistency throughout the whole level. I do wish the level's game sections had some level of interaction from the player, in a way where it would elevate itself from being just an animation in GD. I don't mind animations in GD, I think they can be a respectable artform in of itself, but I think more of these should take advantage of the medium they are in.
Oh also nitpick I wish the cube pulled stronger punches during the 1st PUNCH arcade segment.
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sorry about this gang