Fingerdash always felt like the least effort RobTop level, especially compared to the 10 levels that came before it. Some parts like the robot after the ship part just feel shockingly empty and out of place.
That being said, it’s still a solid level and much better than most of the rated levels from the early 2.1 period.
The first cube truly feels epic and inspired some iconic 2.1 levels like Incipient. The introduction to the Dash orb is revolutionary - it really adds variety to orb spam parts when you have to hold for certain orbs.
At the end of the predrop you get an epic auto section that leads to the first spider part in GD history. This spider part does a good job of introducing what spider is all about - make sure you turn “Always Limit Controls” on so you can double tap for the first coin on mobile.
After the spider you have a cool ship part with lots of fire effects. The coin here requires some tight ship control. After the ship you have the robot which feels very empty compared to any other RobTop part imo.
After the robot you have the wave part which might have the trickiest coin since the Theory of Everything mini ship coin. This coin requires you to collect all 10 mini coins in the wave - if you miss a single one you’re locked out of the coin. After the wave you have a tight spider part and then a cube part to finish off the level.
Overall, this level just feels a bit empty. I think I agree with the general community this is weaker than the levels that came in 1.9 and 2.0 but it’s still a solid level and can be fun to replay. I also appreciate it because it’s a breath of fresh air after the brutal nature of Deadlocked.
Weakest official level because its just not nearly as visually interesting as anything else in the catalog. the song also sucks really bad
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sorry about this gang