dorabae-basic7 manages to be both unpolished and genius at the same time. I constantly think about it and come back to it.
dorabae-basic7 is my definition of joy, it uses objects in a very simplistic way but still in a way I haven't seen anybody be able to do except DORABAE, thats their flavor they've been putting in pretty much all their maps, very identifiable objects and very interesting color choices, their maps are always a blast to play from start to finish and I think dorabae-basic7 is a great example of that.
dorabae-basic7 is a playground of ideas, dancing gameplay and flashing, saturated colors to show off its intensity. Each note and beat of the song is expressed in very interesting ways, the jumping vibe with the ufo, the flashing checkerboard to reflect the crazy circus, and simply just the overall progression.
I especially really love the progression throughout its 2 minutes and 40 seconds duration. The beginning, being the obscure part with its boxed stars and very slow gameplay, has each click quite the distance from the other, but you slowly start to sense that buildup as you approach the bounce pads, upward staircases and the quick beats of the song, the colors suddenly darken from that point as you approach a corridor leading to that bright, red, eye popping pulse as you fly with the ship passing obstacles far away from each other, that feels so incredible, you start to sense that anticipation when you're just 15% on the way through. More and more colors start to flash and appear on the screen, filling the blank saws and corridors the same bright color as the background which feels really cool, it gives that sense of expansion where colors pop out and splash on the obstacles, after travelling an obscure, calm space that gets tighter as you go on. Not every structure of course has its details invisible but it doesn't give away that feeling any less.
The more you progress the more colorful the aesthetic becomes, contrasting colors within the flashes as the wave dances to the song, the dancing floor with the crazy bounce pads and jump rings that dance to the song as well, the pad corridor in particular with all the flashes happening feels very powerful and is reminiscent on how intense a circus performance can get, something like jumping a flaming ring, it gives that part power and the map as a whole an identity which I find amazing. Everything goes with the song as it still grabbing your attention to the gameplay, everything is just so joyous and playful with its ideas, joy fills my body every time I get to that point even though its not even the climax of dorabae-basic7 yet.
The colors seem to darken suddenly with the joy lingering there in the background, the dark ball part with the rainbow blocks, the dual ship with the bright colors and fluid gameplay. Something seems to be charging..
Suddenly all that energy is released when the giant slope launches you, flying in space, and flashes start to happen to introduce the beautiful chaos until hitting the bounce pad, everything after is filled with rainbow, including the stars you've been flown into. The pure amount of happiness this part brings me is unmatched to any other, the wave does it beautiful dance again as you approach the ending. dorabae-basic7 suddenly returns to the same aesthetic in the beginning, except that its filled with rainbows and joy, the whole map was progressing into that point, it was becoming too colorful and too playful to where everything you've run past into has been pulsing and charging in the background, to flash all the colors happening in the current part, thats so incredibly effective. The ending is also very memorable, ending off the fun experience with the player dropping from the slope, just syncing perfectly with the ''boingy'' sound in the song, thats awesome.
Easily my favorite map of all time, and what influenced my creating style the most, I was so inspired by dorabae-basic7 that I would just draw my ideas in a sheet of paper and feel that I am creating a dorabae map before I got the full version of the game and the access to the editor, thats how long I wanted to make my own basics. Even though I still value my identity the most, creating like them was what I always wanted to do and I'm glad my vision eventually came to light.
Have you ever had a level that you played when you were younger that just stuck with you for all those years? That level for me is dorabaebasic7. It was the first ever XL level I played and is the reason I kept playing this game. This level has an atmosphere that I feel no other level now or then could replicate, DORABAE genuinely had a talent when they made this.
dorabaebasic7, as the name suggests, is the 7th installment of DORABAE's Basic series, and was the longest by far when it was released, clocking in at about 2 minutes and 40 seconds. XL Levels weren't that common during 1.9, due to the very limited max object count that you had to oblige by (that being 15,000). So if you wanted to make a long level, and have it still be entertaining and interesting? You had to spare some objects and come up with interesting ideas. Luckily, 1.9 also introduced the use of custom songs, which can keep levels fresh!
DORABAE, somehow, was able to make an incredibly interesting XL level with just under 10,000 objects. The level starts out very simply, with a single color changing structure that keeps expanding, with an occasional spike. However, DORABAE kept expanding upon it, soon there were slopes, then jump pads, then pillar jumps. Despite all being one structure, the gameplay keeps adding upon itself to keep it interesting, despite the song being relatively simple. Then the actual song starts to kick in and we start to see DORABAE's normal style appear. Very basic structuring and decoration, with blocks even being completely empty at points only with pulsing music notes to fill them. However, they made it so every time you entered a mirror portal, the style would change, which keeps things interesting! Looking at it now, the decoration might not be that special, even during 1.9, it looks sort of outdated. However the bright colors and song help to keep it interesting.
The level continues to use DORABAE's classic style through the very basic, yet fun, gameplay, until the wave part hits. This part, like the parts before is still relatively simple! However, that's not out of place for a DORABAE level, they're able to take anything and make it memorable. This wave simply alternates between black and white, in beat of the song, and then switches to red and green and does the same thing. It's a simple tactic, make the player click to the beat of the song because it's interesting and fun! It's really easy to do, but this level just NAILS it, and I think it's because of how memorable the song is, but I'll get more to that later.
Now we get to one of, if not, the most memorable part of the level. The giant alternating checkerboard structures. It's extremely simple, simply being two giant blocks with a bright yellow and blue checkerboard, but that bright neon aesthetic fits perfectly for this song and also grabs your attention, switching to a very fast black and white flashing during the auto parts to sync with the song, before switching to pink and blue. It's a simple idea but DORABAE is able to execute it extremely well and shows off how your level doesn't have to be everywhere for it to be memorable.
The next parts are relatively barebones, being a ship part with normal decoration and structuring, and a UFO using the bush blocks, but it's still very fun due to the song. Then we get to my personal favorite part of the level, the ball part. This ball part literally brings you up and all over the place, sending the camera up and down into the unknown with the usual very bright colors. It's a super memorable part and sticks out super well to me.
Then, possibly the most memorable part in the whole level. You fall back down to the ground and the structure before you is just a moving rainbow that you jump across. It's super simple, but the flashing rainbow captures your attention very well and is SUPER smooth, especially since moving objects weren't in 1.9.
The level ends soon after, with one final wave part and the last cube. Now, this level seems very minimalistic and simple, why is it so memorable? I think it's in combination to the simple gameplay, simple but effective visuals, and the song. I can assure you that most people who played this, this was their first time hearing this song, and it's REALLY good. The circus remix is extremely fun to listen to, and having this super basic, repetitive, and yet STILL fun gameplay, along with these super bright visuals creates a level that I don't think anybody could forget. The level uses the whole song and I think has associated itself with the song for possibly forever. This level reminds me of old times where levels could be rated simply off the fun factor, it didn't have to be extremely special visually, it just had to be fun and fit the song super well, and I think that's why this level stands out so much to me and everyone else.
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sorry about this gang