Excluding the third coin I absolutely adore this level. It is such a gentle introduction to jump orbs, probably the one mechanic that truly set GD apart from The Impossible Game
I love the Easter egg that if you die to the first spike repeatedly it gives you a tutorial on how to use jump orbs, wish RobTop would do that for more mechanics
This main level is all focused on introducing the yellow orb, and it does so pretty well. Its quality is around the same as back on track, with good gameplay and structuring at its time. However, I’m not sure how much I like the black and white section, because (especially with the coin placement) it teaches players to stay at the ceiling the entire time. The last coin is also pretty bad, using gameplay elements that haven’t been introduced and is full of blind jumps.
This main level does a sort of good job at introducing yellow orbs, but the execution could be improved.
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sorry about this gang