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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
57/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

If there's one thing I can say about this level, it's that it's purple, and I'm not even sure I can really say that about it.

This level is a megacollab, which means you get a wide variety of different styles, leading to more creativity and uniqueness per part at the cost of cohesion. This rings true for this level, but for the most part, everything sticks to the common theme of "purple". You've got some glowy stuff, some modernistic stuff, Zoroa's signature style, Alpheia's typical furry art, and — interestingly — several parts themed around space and the moon. The quality of the gameplay also varies quite a bit between parts, with some parts (like Zoroa's) being really really fun, and others (like the part with all the white pillars with its countless invisible hitboxes) being less fun. Overall, though, it's decently enjoyable.

And then you get to the last part.

The last part is tech-styled, which isn't inherently bad or anything, but it kinda breaks the theme; it feels like most of the deco is some shade of dark gray, and in the parts with actual color, it feels like the purple is overwhelmed by orange. Not only that, but the gameplay is also bad. Firstly, the transition is kinda broken — you enter through a dash orb, which is fine, except the way this part is set up, if you hit the dash orb too early, you miss a pad and die. This isn't the only bad transition in the level, but it's definitely the most egregious and poorly-designed. On top of that, there's some buggy slope gameplay in multiple places, which, while there exists a consistent way to get through it, you have to really search for it. Add in that the gameplay in this part is generally not really readable, and it kinda drags down the quality of the level a bit. Luckily, I managed to fluke the first slope jump at 93, but I did die to the transition.

In conclusion, this is a mostly good level with a few relatively minor flaws throughout most of it and a lot more flaws concentrated at the end. I wish I could've had a better experience with this level, but the various gameplay issues (incl. bad transitions) dragged it down for me.

avatar
6 months ago
29/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
2/10
GAMEPLAY

(Completed in 3/31/25)

This level would've been so...SOOO much fun, if it weren't for two major problems that dragged this one hella down. 1. If I was able to see anything. There are a ton of parts in this level that are genuinely hard to make out of anything. This is especially the case with Djman13's and Hayper's part, as I really had to play those parts blind for how I just can't see anything. 2. is that the level could've been balanced better. Because it CLEARLY is not.

There are thankfully a handful of fun parts that move this away from being the worst (ex. CastriX, Cultrix, Zoroa (minus the spider section), and MakFeed), but other parts are either noticeably harder or play in such an awkward manner (ex. Filaret, Wiktord, and SpaceDust). Those parts are bad enough, but the last part is absolutely terrible. One of the worst endings to any level I've ever played. The transition to it easily bugs out and the part as a whole is just a mess of clicks that half the time never work.

This ultimately led to a super unlucky experience. Died to Space's part four times and the ending SIX times (one at 97% because I was too focused on not buffering the green orb that I forgot there was another jump after that). I spent at least a total of two hours not going anywhere because the level just kept giving me the same bullshit deaths, or death that I didn't even think was possible when I first practiced it. That and not being able to see anything in some parts made the whole experience heinous.

I wanted to enjoy this one at some point of playing it, but I can understand why so many people hated this one when it was the weekly before. Far from the worst level I've played because there are at least SOME fun parts that help it, but an awful experience and parts that are so bad they grind your process to a halt, completely drags this down to a flimsy mess of a level.

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Info

All3
Reviews Only2
Ratings Only1
ID
58600086
TitlePURPLE SPLASH
CreatorCastriX

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sorry about this gang