If there's one thing I can say about this level, it's that it's purple, and I'm not even sure I can really say that about it.
This level is a megacollab, which means you get a wide variety of different styles, leading to more creativity and uniqueness per part at the cost of cohesion. This rings true for this level, but for the most part, everything sticks to the common theme of "purple". You've got some glowy stuff, some modernistic stuff, Zoroa's signature style, Alpheia's typical furry art, and — interestingly — several parts themed around space and the moon. The quality of the gameplay also varies quite a bit between parts, with some parts (like Zoroa's) being really really fun, and others (like the part with all the white pillars with its countless invisible hitboxes) being less fun. Overall, though, it's decently enjoyable.
And then you get to the last part.
The last part is tech-styled, which isn't inherently bad or anything, but it kinda breaks the theme; it feels like most of the deco is some shade of dark gray, and in the parts with actual color, it feels like the purple is overwhelmed by orange. Not only that, but the gameplay is also bad. Firstly, the transition is kinda broken — you enter through a dash orb, which is fine, except the way this part is set up, if you hit the dash orb too early, you miss a pad and die. This isn't the only bad transition in the level, but it's definitely the most egregious and poorly-designed. On top of that, there's some buggy slope gameplay in multiple places, which, while there exists a consistent way to get through it, you have to really search for it. Add in that the gameplay in this part is generally not really readable, and it kinda drags down the quality of the level a bit. Luckily, I managed to fluke the first slope jump at 93, but I did die to the transition.
In conclusion, this is a mostly good level with a few relatively minor flaws throughout most of it and a lot more flaws concentrated at the end. I wish I could've had a better experience with this level, but the various gameplay issues (incl. bad transitions) dragged it down for me.
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sorry about this gang