Very underrated main level, the black part goes incredibly hard
Cant Let Go was the first level that truly tested my patience with this game - I think it took me like 700 attempts to beat originally
It’s impressive that this level has some of the least gamemode variety of any RobTop level - cube, ship, cube - yet it still has some of the most aura. The dark cube sections are extremely memorable and were the first major roadblock to mastering this game (at least for me)
If you’ve ever played the hard demon Cant Let Troll, you’ll understand just what a beauty this level truly is. I really think this is the best OG 1.0 RobTop level - banger song that pairs well with the brutal difficulty spike that this level provides in the main campaign
Sorry if there are some formatting errors, I made this review on a flight on a google doc and I’m pasting it here right now
Can’t let go is the sixth main level in the game, and it brings pretty much all of the things the player has learned in the previous levels together. The structuring is alright, though the first 50% of the level’s structuring has a lot that could be improved on. However, my main problem with this level is the 3rd coin - the level uses a pink pad to get back on track after getting the coin, which is very confusing for new players.
Overall, this level ties in all the aspects of the game so far and uses it pretty well. Besides the 3rd coin, gameplay and decoration are good enough. This level is pretty good for an early main level.
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sorry about this gang