Average Ratings

Difficulty-/100
Overall7.88/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
descending
avatar
2 weeks ago
18/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

(Completed in 9/19/25)

I had to beat this with the 60hz bug fix because there's already a bug at 34% that you can't pass without it.

I do think this level has a really neat vibe overall. The slow gameplay that fits the song and how the level has this cool neon designs with each part does give it the therapeutic feel a level like this should have, and I'm glad to actually play a level that would give me a calming vibe after a lot of the weird random levels I've been playing.

However, I do wish the level was better telegraphed than it was because a lot of the BS it does have made it took me longer to beat than I needed it to. The first cube was fine but had too many blind clicks for my likings, the UFO isn't all that consistent and the massive 42% green orb was really annoying, the ball has a few weird chokepoints for a part that requires little inputs, and the wave (while I wouldn't want to imagine how the original version of it plays) is really hard to tell on what kills you or not and a lot of it was just invisible hitboxes in unnecessary places. The moment I died around the end of the level was where I started to run into these problems more often, and it took me over 20 minutes to finally beat. Didn't want it to start getting boring, and while I think the calming vibe was warranted, it did start to annoy me for how often you could die to those spot in this level. Very unfortunate.

Total Attempts: 78

avatar
2 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Many people don't know that I was consulted extensively for this level. I frequently underestimated how many objects were used, and so durian liked using me as a benchmark for how low he could push things. The glitching effects in particular were a really great way of justifying the blocks being moved to another part of the level before they were offscreen.

avatar
6 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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