THE cult classic impossible level. I love the gameplay's theme of using (really good!) effects to obscure it without making anything completely invisible, it's in line with a lot of pre-2.0 and even pre-1.9 design philosophy (in a good way). But even behind the effects, it still has some crazy creative gameplay.
Also to anyone who complains about that one ship part using an overused trope: shut the fuck
absolute peak of 2.0
One of my personal favourite levels from 2.0 that kept me interested in Geometry Dash during my initial discovery of the game - will elaborate on what I love about this level further later
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sorry about this gang