THE cult classic impossible level. I love the gameplay's theme of using (really good!) effects to obscure it without making anything completely invisible, it's in line with a lot of pre-2.0 and even pre-1.9 design philosophy (in a good way). But even behind the effects, it still has some crazy creative gameplay.
Also to anyone who complains about that one ship part using an overused trope: shut the fuck
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sorry about this gang