Meanwhile on the opposite side of the spectrum, THIS is a good tribute to Michigun. This does a lot of right that Rest In Peace laughably misses in its entirety.
It's a representation of the Temple Series, given updated visuals and being accurate to the kind of Temple it's representing. The gameplay, though not my favorite, it has almost everything that the Temple series had. The familiar 3 jump structures, the triple spikes, fake outs, and some representation of what the other Temple levels had, like in Forest Temple, you jump on the head of the monster, and in Lava Temple with the tricky as hell ball timings.
I really appreciate this level. This feels like it is being faithful to the series while having it's own original ideas. Not with the intent of doing it for the attention, but doing it to properly pay homage to Michigun, a long gone, but never forgotten member of the GD Community.
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A level that I can appreciate for recreating Michigun's temple series, but that's where most of my praise comes from. While the updated visuals of such old levels are welcome editions, the gameplay being relatively the same is not. Maybe that's just an unfortunate truth that gameplay from such a bygone era just does not nearly hold up as people try to say it does, no matter how legendary or iconic the level is. I think the Temple series should be remembered for its excellent theming that wasn't really pulled off in that fashion at the time. And although I respect DavJT for remaining pretty faithful to the series, the consequence of remaining faithful is a level that I would much rather watch someone beat rather than beat myself because of how flawed the gameplay is.
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sorry about this gang