Average Ratings

Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

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Reviews

Created Date
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avatar
4 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(6.5)

avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

watched this like 3 times in a row and its pretty good, I remember this getting rated and im like this is kinda cool and it still is pretty cool

a lot of the designs and backgrounds are like really cool and make it very fun to watch, works very well for being black and white

I do think it falls off a little bit in the 2nd half because I think the first half is super amazing

unfortunately I don't have much to say abt the level cus its just super solid, almost no complaints and a good level

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cute lvl!!! rlly like some of the ideas thrown here even if they're supposedly random. it seems like redracer had a ton of fun making this!! some assets are a bit strange looking and i personally would've tried to make the lvl less cluttered, but all in all i think this is a rlly sweet lvl even if its not perfect!!!

avatar
5 months ago
-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

No Time is a level I made on the fly after listening to a random newgrounds song, making a layout, and just randomly deciding to decorate it with no plan. In most cases, going into the creating process with no vision in mind is a horrible idea, but I did manage to somewhat pull it off with No Time. Gradually ideas came and went as I spent a year on it, and I got it to a state where I felt I had put enough work into it for the visual quality to be consistent. I ended up trying to attach a much larger idea to No Time solely through the description on my video, which I’ve come to dislike. I claimed this level was a “scrapbook of ideas” when in reality No Time very much panders towards scrapping ideas for the sake of standards. No Time is alright if you look at it on the surface, but when you look deeper into it you essentially realize it has no depth at all and is scrambling to pretend it has any. Some technical aspects of it are a bit impressive, such as the notebook credits at the end, but there’s still much to improve upon. At least the transitions are quite nice actually. I’m somewhat proud of this… but also not.

The gameplay is where a lot of the main issues occur, since the layout I decorated was entirely off-sync to begin with. Many people have complained about teleportal spam and the level feeling janky, though I can’t fix this since I’ve played No Time so much that I’m genuinely just too consistent at it. To me it’s extremely fun, but it seems like that isn’t the case to others. Whatever the case No Time is something that just needs to be left in the past.

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sorry about this gang