I've always adored the concept of this one - the uncanny nature of art pieces in gd has consistently become more and more difficult to overcome for years as creators become more technically proficient and have more tools to work with, and the way THE LIMIT pulls on that thread is super satisfying. What I hadn't noticed before is how expertly paced the whole level is. I recently watched a few scenic and slow "ambient horror" movies like Midsommar and 28 Days/Years Later, and Skywalker is a real pro at knowing when to let scenes breathe for a minute and when to have them swell and intensify their staunchness. I feel like most other creators would have tried too hard to fill time and space and mishandled a format as unique as GD levels.
Incredible portrayal of darkside's "the limit". Although I've personally prefered a level using "S.N.C", this is still a great level!
I love the art in it but the level is so unbalanced, the last white part is way harder than anything before it. The level is still great overall
I've spent 2025 going through skywalker's levelography and he has quickly become one of my favorite level creators. He builds with whatever songs he really cares a lot about and he puts a lot of care into having great song representation while still ensuring his levels play well. All of his levels feel unique and I can always point out many things I like with any given level of his.
With all of these things in mind, THE LIMIT is a top 3 of his in my opinion. It's an XXL level that uses most of DARKSIDE's "The Limit." This is a song I would normally consider unsuitable for a GD level because while it does have some coherent structures and passages, there are also plenty of free-form, chaotic moments that would be difficult to properly capture in the same level while ensuring the product still plays well and is decently paced. Despite this, THE LIMIT plays the hand it is dealt with its song and hits a home run.
THE LIMIT goes through many different landscapes that are in skywalker's traditional art style, but they still feel like they belong exclusively to THE LIMIT because of how there's always something off with them. It matches their parts of the song - normal, but slightly off. Sometimes the colors pulse the wrong hues, sometimes a location just feels too empty or doesn't make much logical sense, and sometimes you can see some of the white void.
This empty, white space is a integral part to giving this level its identity. This emptiness contrasts very sharply with more muted colors of the "normal" parts of the level and is used strategically. You start in this medieval corridor, rise some, and see some empty white space at the top and to your right. It looks kinda weird, but then you enter the void, assets load/unload in sync with the percussion, and you get a title drop. Great way to start the level. The medieval town scene after that glitches out some near the end, but then the level gets into its "normal." THE LIMIT rests on this "normal" for long enough that you dismiss what you saw at the beginning.
At 52%, the cave you are in glitches out completely and you fall to the ground of the level. There's blood dripping from above pooling onto the ground. Gray hands are reaching up out of the ground. Disgusting blood cell things start manifesting in the sky. It isn't quite devin territory, but it's still one of the most grisly parts in any skywalker level and it is an unnerving sight after getting used to the first half of the level. After this strange moment, THE LIMIT sends you back in the sky and tries to return you to a "normal," but you can't overlook what you just saw.
The snowy church field is THE LIMIT's last attempt and being able to seem normal. The structuring and some of the background is right, but the scene is too empty and you can clearly see the pitch black ground. Gameplay stops after 82%. One of the custom background layers just cuts off. The level keeps getting darker. Was the level supposed to end here? What happened? Then, you're abruptly thrown into the real ending. It's the same grisly scene you saw earlier, but expanded into a full section of the level. The blocks are white on a white background, you can only see them because they're smeared in dripping blood. The section is very bright and hard to see, and it keeps getting brighter until the level ends. It's a great ending, I haven't seen anything like it, but I'm not a fan of how it plays. I haven't talked about the gameplay yet because for the most part I have zero complaints. It plays well, it's sightreadable, enough said there. This final section of the level is normal speed, normal-size cube, and these 1x1 blocks are the only structures. Because of how hard it is see with how bright it is, as well as the amount of blind jumps and jumps that you need to time properly, this part of the level is a major choke point, even after it got nerfed. Other than this section near the end, I have no other problems and it is a great way to end the level.
THE LIMIT is one of skywalker's longer levels, but if you have at least medium demon skill and are able to put up with the choke point ending, I would recommend giving this level a shot. It's a fun and unique experience all-around.
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sorry about this gang