I've always adored the concept of this one - the uncanny nature of art pieces in gd has consistently become more and more difficult to overcome for years as creators become more technically proficient and have more tools to work with, and the way THE LIMIT pulls on that thread is super satisfying. What I hadn't noticed before is how expertly paced the whole level is. I recently watched a few scenic and slow "ambient horror" movies like Midsommar and 28 Days/Years Later, and Skywalker is a real pro at knowing when to let scenes breathe for a minute and when to have them swell and intensify their staunchness. I feel like most other creators would have tried too hard to fill time and space and mishandled a format as unique as GD levels.
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sorry about this gang