to me, devoreur de dieux feels less like a level and more like a canvas; building a level with the expectation that it won't be playable not because of the gameplay but rather the game's technical limitations is a bold move (albeit not a first at all for hota1991). the whole level exudes passion and every bit of deco in it feels intentional, even if it's messy. easily one of my favorites, even if i'll never be able to play it
not reading all that
This is easily my biggest guilty pleasure in the game
I don't know why I like it so much but I do, and the spinning wheel in the second drop is really cool I can't stop replaying that part
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sorry about this gang