to me, devoreur de dieux feels less like a level and more like a canvas; building a level with the expectation that it won't be playable not because of the gameplay but rather the game's technical limitations is a bold move (albeit not a first at all for hota1991). the whole level exudes passion and every bit of deco in it feels intentional, even if it's messy. easily one of my favorites, even if i'll never be able to play it
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sorry about this gang