Intro ruined it, normally I dont mind as much but it actually makes exploring the level so insufferable
i didn’t get some swag
i got all the swag (p rank)
very fun level with banger gp
Intro is a bit too long for my liking and in some areas its not clear what is and isn't an obstacle. Otherwise, this is a really likeable level with a really cool swag route gameplay gimmick. Feels just in line with other creative gameplay gimmick levels like Experiment and Pxttxrn Sxxkxr.
peak level. the city aesthetic already is incredibly strong. i'm a big fan of both puueds and dangerkat's art styles and they mesh well together here well. I love construction themed stuff in general so this one is right up my alley. base gameplay is pretty fun too, save the 28% ball spam which is mildly annoying. all this would be enough for about an 8, but the main gimmick of the level - finding swag (and style) routes - is SO cool. I love levels that incorporate intentional optional paths like this and the design of the level, with the "SWAG" progress bar and the counter at the end, does this idea justice. sunk a good amount of attempts to get a "P" rank (19/18 swag, 6/6 style) and it was well worth. highly recommend this level (and puueds's stuff in general, he's a great creator). good stuff!
I reduced my score because I think the intro is way too long for a level where the point is your supposed to experiment with the way you play
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang