Average Ratings

Difficulty-/100
Overall6.36/10
Gameplay5.73/10
Visuals7.75/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

The best way I can describe this level is it feels artificial, and I don't think I can explain why without mentioning It Back by Hangyking first.

To keep it short, It Back is really cool! I think its main strength is it sacrifices polish to match the murky tones of the song as best it could. Additionally, the gameplay is really fun. SayItBack on the other hand feels like the complete antithesis of that design approach. It feels overproduced and unfun. There are an insane amount of transitions in this level which may work for an aftereffects edit, but in a Geometry Dash level it just doesn't work. Transitions are sucky to play through and when a level is entirely made up of transitions, you have a recipe for disaster. Additionally, the overproduced approach to the visuals feels completely artificial due to the song being made up of unusual and complex tones. Since It Back was released before this level, I couldn't help but associate the song with It Back and its approach to representing the tones of the song. As a result, SayItBack completely falls on its face.

When the level isn't putting you through a transition every second, the gameplay and visuals work a lot better which is why I'm giving this level a 3 instead of a 1.

avatar
4 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
5 months ago
-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

ok then

it back

avatar
5 months ago
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I uploaded a layout version of this level and it got 500 likes thank u everyone

edit: thanks for the likes🥰🥰

avatar
5 months ago
-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

It's one of those levels in which I take one good look at a post on Twitter, and then I'm just fully convinced that I wanna try it out myself. SayItBack is quite the visual marble, and it definitely feels the most apparent. The effects in this level are unlike any other effect that you'd normally see in a GD level. It's genuinely so crazy good. Each transition from part to another is complimented by an effect, and it goes over the top quite a lot. This is just me saying this visually, cause gameplay wise... oh boy, this level is a learny level landmine. It's really just a matter of knowing when to click, especially in the robot part where the arrow indicators tell you how much you need to hold when jumping. Sometimes it's either one click, other times it's holding. The gameplay in this case scenario, yeah it's hard but at the same time, not really all that intimidating. I'd say SayItBack really is a very effect heavy level that compliments quite the learny gameplay. It's very cool on a visual aspect, and learning it can be fun.

avatar
5 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang