Unlike a lot of other technically impressive levels, I personally really like this one. Like, t's not just technically impressive, it's GOOD. It's an awesome platformer. If this was a standalone game that cost money then I'd enjoy it thoroughly! The controls are a little finicky but I literally cannot say anything else negative about it.
It's a great level visually and technically. I love the way it looks and how each section has a unique theme but it still feels like a connected world. I love the mechanics in each stage and how they're implemented in level design. However, I'm not a fan of the precision the later stages require (whereas earlier sections get much of their difficulty from unique mechanics and input sequences) and I've never been a fan of the controls. I enjoyed my time playing this level and getting to stage 6 but felt like I was locked out of progressing further because of setup-based jumps/precision, hz differences where the level was harder on 60 (though I haven't played the level in 2.2), and lag. I also just generally wish it was a bit easier, I feel like a lot of levels sacrifice enjoyability in favor of difficulty. I would love to see an update with at least refined platformer controls and using static cam for optimization, but I know it's unlikely. As I'm writing this, I'm excited for Electric Archives, which hasn't come out yet.
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sorry about this gang