a level that fulfills its objective of being the welcome to 2.2 but tries to demonstrate a lot in so little, mechanics that could have been used in explorers even a 3rd level (a small example the spider orbs) but it is not a disaster either, some complain that it looks simple but that is not a problem for a developer who tries not to exploit every existing device
only the first part is pretty hype, the second swing feels lame, the rest is just fun
Some tiresome attempts at Hype Moments and Aura couldn't save Dash from feeling like nothing more than formality, like a teacher taking attendance at the school of 2.2 features with how thoughtless it feels every time one makes its presence known before disappearing so that the next one can play without any correspondence with the soundtrack or visual design. Feels like a tech demo that would be much more suitable for inclusion in one of GD's side games, especially considering just how reliant 90% of the visuals are on a limited selection of tile blocks and animated objects, and how incoherent the gameplay can get despite not attempting to be memory-oriented in the slightest.
Nothing will ever be able to replicate how it feels to play this level. No other RobTop level, nor an online level. It is a completely unique experience. I adore it for that
throws out any sense of progression the previous levels had in favor of just being flashy and rapidly showing off the update's blocks and orbs and triggers. this isn't intended to be played after the other main levels, it's intended to be played at the start of 2.2 and never again
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sorry about this gang