definitely way too inconsistent and chaotic to be properly coherent Level but still a ton of great parts in here, at least a third of them which is a pretty good hit rate for something entering ultracollab territory. inherently really interesting historically for its stated purpose of ‘creating an early 2.2 level’, in the same vein of the infamous early 2.0, and now that we’re a year and a bit into 2.2 (imo this we’re probably still in early 2.2) i can more accurately judge it on that goal. and i’m not really sure, i don’t think i could guess that was a theme or a prompt to it, but it definitely stands out in some especially liberal uses of camera and shaders and new objects. what stands out the most is that everyone involved is having a total blast making it. even if it can blend together into sludge at times (as twister collabs sometimes can, and not strictly for being generic but the sheer variety and incoherency), it still stands out as a positively euphoric experience. which like, should prompt a higher rating but it’s like, a Lot. i definitely wouldn’t mind seeing more levels in this format though
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sorry about this gang