I'm a Rage Quit defender. As much as it can be generic, there is some fun and cool stuff about it. This level does not hold any of the positives of Rage Quit despite being very obviously inspired.
This is exactly the problem with levels made for money on a deadline, it is just sloppy.
I don't think the creator should be burned at a stake for anything like this I get why you would make this for a competition and all power to them, but it is just incredibly unpolished in execution that really disappoints me and I hope IMOXI has the vision to improve the level now that the level was entered to the competition and can just be updated.
In specifics for what I think could be polished:
Make the invisible objects Slaughterhouse used - actually invisible. I have no idea why they were left visible despite being an incredibly easy change.
Some objects overlap in the slaughterhouse section incorrectly, and it looks bad.
Make the click sounds more varied and not just the same one.
Include a missing click sound just before the player dies, it feels strange to be missing.
Improve the hand art or just honestly remove it, it takes away from a lot of the level.
Fix the clipped lighting on the desk light in the room - also probably fix the other T3 glow artefacts at the desk scene.
Put the wardrobe in the room closer to the wall, nobody has it that far from the wall.
Improve "endscreen" or just remove it.
Again, fair game to make this level for a competition, but there is kind of no excuse to leave it this unpolished after the fact.
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sorry about this gang