A complete joke of a level that displays absolutely no respect for the player's time. The cycles are far too slow, making every room feel like a sluggish chore, and it feels like every bit of this is designed to make it as agonising as possible and multiples the effects of every other issue with the level. The gimmick itself doesn't even have indicators for where the blocks will appear, making it so you need to wait a full cycle to even gauge where to jump, which would be fine if it weren't for the slow cycles.
None of what I've written about so far is truly insulting though, as it could just be little mistakes (I wouldn't know what exactly would be a better cycle speed myself exactly). The overall design of each room is by far the worst part; the amount of rooms in this level that feel like they are there to just waste your time is apalling, being mostly repetitive gauntlets of just waiting and doing nothing else. Room 8 is by far the worst example of this, not even requiring a single timing as you just fly with the jetpack through corridors as walls appear and disappear.
In my mind I genuinely do not believe there is a single reality in which the creator of this level overlooked these issues and genuinely thought it was a fun enjoyable experience. While I do think the block design is quite aesthetically pleasing, for platformers this matters very little as they are almost never intended for a video audience and the playing experience matters much more (especially for a 5 moon)
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sorry about this gang