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Difficulty-/100
Overall-/10
Gameplay-/10
Visuals-/10

Reviews

Created Date
descending
avatar
3 months ago
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
6 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

blck n block by br4inx - Did this expose GD players' attention span? Let's see.

What people say: Players find this painfully slow and boring, as the blinking blocks cycle for a long amount of time. It also has mediocre gameplay design. There's an opposing crowd though, as they thought the waiting is not as bad as it is said to be.

My experience: This level definitely shouts waiting simulator. Some rooms have slow pace that can take too long to beat, while some others were more enjoyable to play. Though, my issue is clipping when I mistime my jumps. Overall I didn't have a terrible time.

Is it really that bad?: For sure, the level design isn't that practiced throughout. However, I feel like this level is overhated. At least the gameplay is straightforward and doesn't unnecessarily spike its difficulty, but if you have good attention span. All these waiting can be a huge letdown, but I don't think this should be in par with levels that are actively trying to be frustrating. I would rather give it a pass and just politely address the creator on these issues.

Recommendations: I need to address the slow pace of the level still. This can be fixed either by speeding up the blinking cycles, or by adding gameplay between cycles so there'll be less waiting involved. For the clipping issue, ticking passable on can do.

Design - 5/10
Enjoyability - 5/10
Balancing - 6/10
Execution of Concept - 3/10
Atmosphere - 4/10

Overall - 5/10

avatar
7 months ago
-/100
DIFFICULTY
0/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY

A complete joke of a level that displays absolutely no respect for the player's time. The cycles are far too slow, making every room feel like a sluggish chore, and it feels like every bit of this is designed to make it as agonising as possible and multiples the effects of every other issue with the level. The gimmick itself doesn't even have indicators for where the blocks will appear, making it so you need to wait a full cycle to even gauge where to jump, which would be fine if it weren't for the slow cycles.

None of what I've written about so far is truly insulting though, as it could just be little mistakes (I wouldn't know what exactly would be a better cycle speed myself exactly). The overall design of each room is by far the worst part; the amount of rooms in this level that feel like they are there to just waste your time is apalling, being mostly repetitive gauntlets of just waiting and doing nothing else. Room 8 is by far the worst example of this, not even requiring a single timing as you just fly with the jetpack through corridors as walls appear and disappear.

In my mind I genuinely do not believe there is a single reality in which the creator of this level overlooked these issues and genuinely thought it was a fun enjoyable experience. While I do think the block design is quite aesthetically pleasing, for platformers this matters very little as they are almost never intended for a video audience and the playing experience matters much more (especially for a 5 moon)

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All3
Reviews Only2
Ratings Only1
ID
111151630
Titleblck n block
CreatorBanchad

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sorry about this gang