1) polymer 2 letting go ~ Wow. This is actually stunning, for a level with such a lengthy runtime it really knows how to use all of it to its fullest. The theming and storytelling here are next level and I can't lie this is legitimately one of the coolest projects I've ever seen. You can tell how much effort and care went into every single detail and none of it feels out of place. The only thing I noticed is apparently this continues a story from a different level so I feel like I'm missing a few things, but on its own it's still a fantastic level.
2) The National Anthem ~ All Rise. Okay starting off this one, I'm going into this review having already watched this dozens of times in the past, and for good reason. This level is phenomenal. It does the song so much justice in both the possible and impossible parts, and is honestly the best use of computer generation in a GD level ever. The fact that the generated second half fits so well with the song becoming more and more chaotic combines with the already stellar first half to make the experience one that is not easily forgettable. Genuine masterpiece and I really hope it can get rated someday however unlikely that may be.
3) INSOMNIA ~ Fitting that I'm writing these reviews while I can't sleep. Now in terms of the actual level, I think it's fantastic, for something that was made in 2020 somehow this stands above the crowd of levels that were coming out around the time, which is insane to think about cause there's so much cool shit this level does in terms of effects and atmosphere building that you can hardly see nowadays. I think the little monster movie minigame is quite cute and adds a small section that separates itself from the experience quite nice, and my only real complaint is the fact that the song just kinda ruins the vibe the level is trying to portray in some parts. Outside of that, this is a banger level and I'm genuinely surprised that the same person that made this also made Retray.
My 3 Levels!
in Silico
multi arm
Anathema
In Silico: Rafer levels are so cool!! I genuinely think he's one of the only creators capable of making levels that feels like you are on a journey, with going off-trail and finding another path, and this level is one of them!! Without practice, you could make a mistake and somehow still live, similar to hiking irl i think
multi arm: WOW!!!!!! This is my first time ever seeing this level!! This levels looks AWESOME!!!!!! All the glitch effects in this level is EXTREMELY COOL!!! And the glitch theme somehow feels unique to this level but I just cant point my finger why...... What a amazing extreme!!
Anathema: Anathema is the GOAT!!!!!!
My Top 3 Levels:
Because I Loved Her by Jayuff
Angelicide by lexycat & yuko
Dem Travel by serponge
I am AshleyButSix and this is my message
Because I Loved Her : very sweet, very nice little level :3 extremely well made both in gameplay and execution: i love all the little story beats that go along with different changes in the music (such as the parts about looking nicer and finding keys occurring when the sax comes in on the song) and the narrative repetition that goes with the gameplay AND poem in the level ("because i loved her" -> three ascending jumps). also manages to change up the gameplay in ways that don't feel forced and have a nice place in the poem. also the way this level ends is absolutely adorable. very good 10/10!!!
Angelicide : woah! cool chaotic imp level! i feel like the gp represents the chaotic song really well, but the deco itself kind of slacks a bit on it.. not much is really happening there to assist other than the spooky flashes. it's picked up a little bit in the second half where the level also starts having shaky cam and the wacky wavy background, but the gp still looks very.. still. i dont know, it didnt really hit entirely for me. but i think the aesthetic is cool and the gp is neat so. goog! 7/10
Dem Travel : this level is vibes... very chill. quite nostalgic journey :3 i will say some parts feel like they drag a little long, but most of these little sections are really pretty and have aged particularly well, such as the brief mini dual ball and the cube with the blocks that move back and forth. i think it's quite charming. serponge can work with particularly little in some of these really well and manage to create a nice fulfilling experience to view. 8/10
Top 3:
frequent visitor by R3XX3R
Bicycle by Back
Escape from Castle by Flopper
Ok I've been watching this thread for a while, but didn't have the motivation to write anything. Then I saw frequent visitor.
frequent visitor: this level is fucking awesome. I found this level one day while perusing R3XX3R's catalog and it instantly became one of my favorite R3XX3R levels. Despite being so simple, this level is able to create very distinct environments through subtle things like height, color, and gameplay. These distinct areas masterfully match the vibe of the song.
Bicycle: Interesting pick! The gameplay is quite obtuse as many levels were back then, but I admire the amount of simplicity this level has. No structure goes to waste. It is either there to trick you, or help you in some way.
Escape from Castle: This one is quite a level. I'm ngl, I don't like it very much, but I can acknowledge the childlike whimsy that probably went into the creating process.
My top 3:
Cold Sweat by Para
Lit Fuse by Krmal
Interlude by Wiktord
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang