HyperbolusForumsLevel CreationWhat is a rule you follow within creating that you believe more should follow ?

What is a rule you follow within creating that you believe more should follow ?

Posted by SwordK, 2025-03-16, 03:41:31, Thread ID: 69
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04/26/25, 06:49 AM
ID: 1071

do whatever you want

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04/26/25, 08:14 AM
ID: 1072

don't listen to criticism for your levels. most of them are non-constructive (including my own criticism for levels). only a few pieces of criticism are constructive, and even fewer of them are coming from people who understand your vision for the level. trying to find actual USEFUL criticism is like trying to find a needle in a haystack, it's largely inefficient and mostly a waste of time. just do what you think is the best for your level

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04/26/25, 07:20 PM
ID: 1076

No.

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05/05/25, 11:03 AM
ID: 1359

Every single object has a good reason to be there

This mindset is reflected in my bad structuring skills

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05/05/25, 08:27 PM
ID: 1362

have fun

word count sucks haha, ignore this, is filler

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05/06/25, 11:32 AM
ID: 1369

none of them. no rules

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05/06/25, 11:50 AM
ID: 1370

@divro, yeah, the only rules I follow when I create are GD's TOS

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05/06/25, 03:13 PM
ID: 1371

Make sure gameplay is not only fun but also satisfying for the player. Decoration isn't the only thing that can be nice to look at; the way the gameplay flows can also be satisfying.

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05/06/25, 06:09 PM
ID: 1373

i try to make my gameplay good. keyword: try

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05/08/25, 11:21 AM
ID: 1404

Group 1 = spawn group

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sorry about this gang