don't listen to criticism for your levels. most of them are non-constructive (including my own criticism for levels). only a few pieces of criticism are constructive, and even fewer of them are coming from people who understand your vision for the level. trying to find actual USEFUL criticism is like trying to find a needle in a haystack, it's largely inefficient and mostly a waste of time. just do what you think is the best for your level
No.
Every single object has a good reason to be there
This mindset is reflected in my bad structuring skills
have fun
word count sucks haha, ignore this, is filler
@divro, yeah, the only rules I follow when I create are GD's TOS
Make sure gameplay is not only fun but also satisfying for the player. Decoration isn't the only thing that can be nice to look at; the way the gameplay flows can also be satisfying.
i try to make my gameplay good. keyword: try
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang