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Junior Member

OFFLINE Last seen
yesterday
Time spent online:
2 days, 49 minutes

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Reviews

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-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY
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DIFFICULTY
10/10
OVERALL
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VISUALS
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GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
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VISUALS
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GAMEPLAY
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DIFFICULTY
10/10
OVERALL
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VISUALS
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GAMEPLAY
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DIFFICULTY
10/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

One of the very first big attempts of the neodesign movement as a whole and showcases its most common tropes in a fantastic way. I watched this level's progress being built and with every single detail I was mesmerized at how simple yet effective everything looked. It unfortunately caused a lot of newer levels at the time to follow those tropes in a non inventive way (particularly the eyes and fading blocks being abused in every level you would see around that time) but the way it's done here is masterful.

One of his best easily. Extra points for its influence.

-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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