avatar

Junior Member

OFFLINE Last seen
yesterday
Time spent online:
2 days, 49 minutes

Filters

Difficulty
0100
Overall
55
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

While not very interesting gimmick or visual wise, the cutscenes just make me laugh too hard not to like this. It's clearly not meant to be a very serious level - there are multiple trolls like the level tempting you to click on a fake power block and having you backtrack, or the monster messing you up and making you have to do one section all over again. I just wish it did more interesting gameplay along with having these funny quirks.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is very raw and I kinda love it for that. I'm not a fan of most of the design choices especially in the first half as they look very plain and not that creative (I've seen those blocks made out of those wooden objects countless times) and I think they could benefit a lot from better structuring and more depth, and maybe better color choices too (I don't think the gray really fits there). However these things are improved as it goes on - they fit very well in the indoor parts and don't have the unnecessary movement abuse that the first parts suffered from in my opinion. Movements should feel natural to look good and in this level I don't think that was achieved.

I do like the direction it takes theme-wise. Everything seems to be related to electricity, from the electric storm outside in the first parts to an electrical facility? At least that's how I interpreted it.

This level has very clear intentions and I think it achieves what it wants to be. I wish some of the parts weren't that much of a mess though. Some of the particle usage was just too much.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Something about the constant extensions of this level give it such a mysterious feel that I can't help but have a soft spot for. I don't really consider this to be "good" in a conventional sense - the whole thing is unpolished and not very well designed and also uses like 300k objects or something? It does have aura though. Definitely one of the strangest levels out there.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I was digging the minimalistic designs at the start but I feel that it got worse both visually and gameplay wise as it progressed. The latter parts just don't catch my attention as much as the start which felt very clean and organic.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The atmosphere does a great job at making the level feel intimidating - it really does feel like you're trying to climb to the highest and most dangerous peak. My main gripe is the very little progression for such suspense portrayed by the song. Although I do like what it does for it (like the aurora which looks really good in my opinion) in the end the level just feels very samey and repetitive the whole way through. I get that it gets faster as you go on but I don't think that's really enough.

I wish it felt more like an ascension rather than the gameplay staying at the same height the whole way - then it really would feel like a climb up and the progression would be more felt.

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
1-10 of 27
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang