Junior Member
It's really good on paper but I'm unfortunately not a fan. I'm all in for experimental and noisy levels but to me they need to have some good composition which this level lacks in my opinion. I also really dislike the flashiness and would be much better if it was implemented in a more progressive way, since the song itself has it's less and more intense parts but the whole level felt equally chaotic to me, just at different speeds.
Bringing this back from another level I played: https://media.discordapp.net/attachments/1156339932630098150/1372214122426404954/image.png?ex=6825f57d&is=6824a3fd&hm=aa583731a3a1e5afb5705ad91a7d9b7dd4472974f747071d5b282f47bf44dc9e&=&format=webp&quality=lossless&width=1366&height=109
I'm still wondering how the heck was Jonathan able to pull that off.
Really just not a fan of "tribute" levels that try to emulate other levels (and failing at that). I'd much prefer anniversary levels be a collection of all the styles that defined the game thus far rather than choosing a handful of iconic levels and simply building on top of those.
I liked the robot part a lot more than the rest, purely because it feels more of a style emulation rather than a level recreation.
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sorry about this gang