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Junior Member

OFFLINE Last seen
1 hour ago
Time spent online:
2 days, 1 hour, 10 minutes

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Difficulty
0100
Overall
55
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

If I were to build a level to a Cacola song the last thing I would do is use a neodesign starter pack for the whole thing.

Seriously, this level highly misses the mark for me. The buildup is really good admittedly, I find the designs to be great looking and I love the flow it has going up and down and changing scenes seamlessly. But that drop is absolutely unforgivable. It feels like it's trying to copy the best elements of neodesign / experimental classics but doesn't know why they're good.

Representing the chaos in the song using rapid flashes and standard gameplay is really not the way to go. I wish I could understand the appeal this level has on people but other than the first half I really don't.

-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

sorry guys i'm gonna have to kill this one

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

extra points for being extremely funny but yeah

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
8/10
GAMEPLAY

I can't really say this is impressive nor too original but it's alright. I've seen this concept many, and I mean many other times before this level, the idea being representing this song's (and this song specifically) sounds in some way through effects or whatever. It's just trying to gather everything it can from the Geometry Dash UI but fails to feel natural.

I'll admit some effects are pretty believable, and it's definitely fun to play, but beyond that this does nothing for me.

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sorry about this gang