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OFFLINE Last seen
7 hours ago
Time spent online:
2 days, 1 hour, 10 minutes

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Reviews

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-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fun to play and decent looking, but this doesn't really stand out to me in any way, besides maybe a couple of parts.

I can tell the creators here had a lot of fun though.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

I can't say this level has many flaws, but it also doesn't have many standouts. The premise is really cool, but I wish it hadn't insisted on much on being an error level; I think the "error" and "warning" and all of such kind text strings bring it down slightly for me. The level is blue and red for the most part and many of the block designs look quite broken (which I like a lot), you don't have to insist that it's an error level.

I'm also not sure about having a bossfight in a level like this. Taking the theme into account I would've liked to see some kind of "system destroyer" if you get what I mean. Kind of some force slowly decomposing the level and trying to take you down in the process rather than a head on fire chasing and throwing lasers at you. I think most of my distaste for this level comes from the song anyway. I don't like it, but the level certainly does a good job at representing it.

What it's done well is done really well though. I already mentioned that I like the broken designs a lot, and I like how the "real" level before secret way uses completely different colors but preserves the aesthetic. I also like how it keeps going beyond the secret way but gets progressively harder, as to imply that the secret way should not be the real path. Some of the movements and attacks before the bossfight are pretty cool as well.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

respect the drip karen

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I never got the hype for this one unfortunately. It's a lot more abstract than his other stuff and although I think the art is some of his finest, it just doesn't tie well together for me. Moreover, I feel like all the gameplay gimmicks and obstacles are just the same thing we've seen from him already. Of course still very interesting but for the most part it's really predictable in my opinion.

Overall it just feels more like a shitpost level than an actual serious work; I think devin just wanted to throw around everything he made up to that point into a random joke level, which although some may appreciate it for it, it's certainly not my thing.

Edit: I changed my mind actually upon rewatch this is kinda awesome. Still don't get the hype though.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This was my first introduction to devin and it terrified me for a long time. Obviously not as fleshed out and detailed as his later work but it's always been one of my favorites. Unlike in world war, for example, all of the arts and scenarios tie really well together here in my opinion, and the vibe overall is just so unsettling and creeping.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

So iconic and well put together. Though some of the effects logically look outdated now I think they were very solid for its time. Unlike many of its kind, I don't think there are any effects and details where I would go "this really doesn't belong here".

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This, ladies and gentlemen, is how you make a good remake.

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sorry about this gang