Junior Member
I've been obsessed with this level since forever. Definitely a big influence on the neon style and even not taking that into account the visuals are ujust so pretty. It doesn't try going crazy and adding unnecessary effects but instead just focuses on slight progression using colors and shapes.
One thing I love about progressive levels is when you cannot tell if there are 5 different parts or just 1. This level does it so well.
A genuinely disgusting representation of DID as someone who does have a friend with DID. If you're going to make a level about a disease that you don't even suffer from at least have the dignity of doing some research first.
When I played the beginning I'll admit that I didn't expect this to be that bad. I think that modern part with the 3 different colors and the 3 icons breaking apart was a step in the right direction. But Jesus that took a turn.
I can't even begin to list everything that's wrong here without talking for hours and hours. The ISpy eyes already make this level look like a shitpost if anything. The inspirational quotes right before the end look like they're just taken from ChatGPT, and to that follows this HELP!! IM HELPLESS!! text that gives a seizure for no reason.
Only like 5% of levels that try to make an artistic representation of an illness or any agravant situation do it well. The others just come off as edgy and disgusting. Unfortunately this is in the 95%.
I can't really say this is impressive nor too original but it's alright. I've seen this concept many, and I mean many other times before this level, the idea being representing this song's (and this song specifically) sounds in some way through effects or whatever. It's just trying to gather everything it can from the Geometry Dash UI but fails to feel natural.
I'll admit some effects are pretty believable, and it's definitely fun to play, but beyond that this does nothing for me.
The premise of Future Funk is a combination of elements from Clutterfunk and High Life, and while I think it does pretty well at those, I don't think many people even know about it. The level has become very iconic and famous for other reasons (its length, song, or the famous 99% triple click that's the hardest thing ever but is actually not that hard if you have good nerve control).
Either way it's pretty good! Probably my second favorite Jonathan level behind Biru. The parts that I enjoy the most herebare the ones that feel derivative of the levels aforementioned, but in which Jonathan still does his own thing.
One thing I really dislike about it is its influence, not in levels by other people but in Jonathan's career as a whole. There are many tropes like the hard ending, the level to level quick transitions in short parts, or even just the levels being overly lengthy as a whole that makes me think Jonathan has been trying (and for his most recent levels, failing) to make carbon copies of itself.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang