Junior Member
The premise of Future Funk is a combination of elements from Clutterfunk and High Life, and while I think it does pretty well at those, I don't think many people even know about it. The level has become very iconic and famous for other reasons (its length, song, or the famous 99% triple click that's the hardest thing ever but is actually not that hard if you have good nerve control).
Either way it's pretty good! Probably my second favorite Jonathan level behind Biru. The parts that I enjoy the most herebare the ones that feel derivative of the levels aforementioned, but in which Jonathan still does his own thing.
One thing I really dislike about it is its influence, not in levels by other people but in Jonathan's career as a whole. There are many tropes like the hard ending, the level to level quick transitions in short parts, or even just the levels being overly lengthy as a whole that makes me think Jonathan has been trying (and for his most recent levels, failing) to make carbon copies of itself.
One of my favorite NCS contest levels which I'm glad was included in the top 5. Fantastic progression and color usage, though I'll admit there are a few parts that feel too disconnected to the rest of the level (like mels' city part) which I actually prefer in I See Stars EX.
It's a shame Serponge's part couldn't be finished on time, it would've been a brutal conclusion.
One of the very first big attempts of the neodesign movement as a whole and showcases its most common tropes in a fantastic way. I watched this level's progress being built and with every single detail I was mesmerized at how simple yet effective everything looked. It unfortunately caused a lot of newer levels at the time to follow those tropes in a non inventive way (particularly the eyes and fading blocks being abused in every level you would see around that time) but the way it's done here is masterful.
One of his best easily. Extra points for its influence.
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sorry about this gang