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10 hours ago
Time spent online:
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Masterpiece of a level. Great mechanics, fun unique gameplay loop, this is what I expected to see in terms of mythic platformers and I am not disappointed

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Love this, the best level I have had the opportunity to playtest

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This was the first Gonixel level I played and oh my god it was an incredible feeling

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I'm gonna be completely honest, this level was rushed out within the first couple weeks of 2.2 and whilst it is aging very well for a platformer level, I wish I spent more time on this. It didn't even have any playtesting and a lot of it feels unpolished. I would love to remaster this level one day in the future once I'm out of original ideas

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This level feels like an adrenaline rush, the gameplay and decoration matching the high energy song incredibly well. The only thing I would say I "dislike" about Royal Roost Ruins is how it doesn't feel like there's much visual progression going on throughout the whole level besides the time of day changing, but this isn't enough to bring down the quality of the level for me, especially considering there's two completely different sets of decoration to choose from anyway. An incredible piece of work clearly showing attention to detail on all aspects that Glubfuberz should be really really proud of

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Lyal is an insanely talented creator and I'd even go as far as saying all their 2.2 levels are underrated despite their popularity. Towerinator is so well designed and memorable to me in a way that very few levels have managed to achieve

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Wannacry is my favourite mythic with Kisaragi being a close second.

The theming of Wannacry is just done so perfectly and the execution is incredible. Whilst the gameplay may appear confusing at first due to the large amount of visuals and the 3D effect at the beginning I feel like it became surprisingly consistent really fast after a single practice mode run. It's one of those levels that are incredibly satisyfing to pull off and I often come back just to replay it. This level is going to age really well and my opinion on it has only improved over time since it released. Certified banger

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fun level, fun gimmick, really well designed gameplay that feels like its progressing over time. Not much else needs to be said I wish we had more platformers like this

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Unfortunately, Rage Quit was really disappointing for me. I think Bli is an incredibly talented creator and he's made multiple incredible levels in the game including my most favourite level of all time Fall Apart. What I love about those levels just doesnt show in Rage Quit though. Whilst his ability to create flashy entertaining visuals definitely improved with Rage Quit, it just doesn't match the song at all. When I play Fall Apart or Change of Scene I feel like the intensity of the level perfectly matches the song, but Rage Quit uses the song from the very first level created in the game? I completely understand it was for a contest where the level had to be a remake of Stereo Madness but it doesn't even feel like Stereo Madness, the only thing that's the same is the song and (parts of) the gameplay. This complete disconnect between the song and visuals of Rage Quit feels very unlike Bli when you compare it to some of his other levels like Change of Scene or Absolute Garbage. I also really love Bli's gameplay and song choices so seeing neither of those in this level brings it far below all his other levels in terms of enjoyablitity for me. The only saving grace this level has for me is that it is still very impressive in regards to expertise with the editor, just not that impressive as an experience.

Whilst I'm aware that yes this was a contest and Bli did not have complete control over the level, that doesn't change the experience I had with it. I'm fully convinced this level was brought down by Waboo's contest restrictions and preferences rather than Bli's ability to create

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